Life of an indie – Part 1
All these while I was doing some background research on the game industry in general and trying to collect nuggets of information that might help me enhance our business. For that reason I have been keeping quite all these days.
As you might have already noticed, we have changed our forum layout again, trying to bring it as close as possible to the original site to maintain a flow of navigation for new visitors. Also, I finally completed Arevan: The Bitter Truth’s official strategy guide which is available here. I also plan to add a FAQ section to my website so that players can solve certain kinds of problems on their own quickly without having to post in our forums or mailing us. If you have any other suggestions regarding the website you can think of, then do let me know…
I would like to drop a note of heartfelt thanks to Indinera and Titaness for arranging an interview about my indie career. It was quite a surprise considering I haven’t shattered the world yet
. You can read it here (they have used my username over_cloud9 for addressing in it). Currently I’m dabbling on 3D game development in Bangalore, with assistance from my co-developer Manjith from Phantasm Games. He has come up with a AI rich tank strategy game, Armoured and Dangerous, which I had been marketing in between. We have been thinking of doing a joint project in 3D, but we are both neck deep into our own stuff. Let’s see how it proceeds in near future.
Coming back to the topic, ‘Life of an indie’ is a series based on my own experiences and that of the things I have observed other indies struggle with. This series will not be updated in a series
, instead it shall be episodic depending on the outcome of the research that I’m conducting. My aim is to not become another industry veteran in gaming dishing out general opinions, neither to claim or pose myself as a veteran in the first place. I have taken independent game development seriously enough to consider it my profession, so an honest narration of my experiences might give other upcoming developers some idea about what they are going to get in this career. Instead of whining about what I don’t have and what cannot be done, I thought of doing something about the things which have long posed problems to indies. This is my current piece of research going along with the ongoing projects, and my aim is to overcome these problems sooner or later. But this will not be a one way or a quick process, I need your feedback to get a better understanding and for bouncing off ideas. I might try things which others didn’t attempt in fear of the untested waters, so I need to do a lot of experimentations which might sound off beat or weird. Some of the experimentations might fail as well, but as long as it serves the purpose, I don’t mind taking the extra step forward
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