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Myth Xaran-Reflections after playing the game

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Myth Xaran-Reflections after playing the game

by over_cloud9 » Tue Jan 26, 2010 12:20 pm

:wel: Welcome to the reviews of Myth Xaran.Be the first to share your views on this game here.

P.S:If you came to read the review from Over Cloud 9's game information page,then you can click here to go back.Or sign up for free to share your reviews on this game.Enjoy!
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Re: Myth Xaran-Reflections after playing the game

by Kitsune » Tue Feb 16, 2010 1:06 am

I have four gripes with this game so far (I havent completed all the 'Trials' yet, so if they're fixed later on I apologize!)

1, Kili walks SO FREAKING SLOWLY. it's ridiculous and i'm finding at least 75% of my time is spent simply walking from point A to point B.
2, WAY WAY WAY more save spots are needed, and they also should be more recognizable. the vast majority of save spots i've used so far were found purely by chance (ie, The Terra Quest - a wall plaque and a lightpost? seriously?), and many are located in quite inconvenient places.... a note to the makers: it is VERY annoying to
3, the text (especially speaking!) should at least have the option to appear a lot faster/smoothly.
4, more item shops. PLEASE. one item shop at the far end of the Commoner's Sect is NOT enough for the entire underworld.


Although these may seem minor issues, they are incredibly throw-the-computer-out-the-window frustrating when combined - spending half an hour walking around at snails pace looking for one temple amongst two sets of seven identical buildings spread across the entire map, then slogging your way through the temple's maze only to run out of potions etc and have to spending another half-hour backtracking and looking for an item shop, THEN having to trek all the friggin way back through to said temple and maze is an incredible waste of time, especially when the boss you spend all that time trying to reach proceeds to kill you in 5 seconds because it has sleep AND poison abilities >_>

and then to add insult to injury, you have to do the whole thing again because WHO PUTS THE ONLY A SAVE SPOT IN A MAZE ON A FREAKING LIGHTPOST??? :bang:





the story does seem promising though... if i can be patient enough to actually get through it! :smash:
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Re: Myth Xaran-Reflections after playing the game

by Exodus » Wed Feb 17, 2010 8:53 pm

Hey there! I appreciate your taking the time to play the game and I REALLY appreciate your constructive feedback about it! I take all C&C seriously and use them to help me improve upon my current and future projects.
I'm sorry if many of the things in the game have seemed annoying for you as a player. When I originally designed the game, I wanted the play style and challenge factor to be similar/on par to the old NES/SNES RPG games. I would say that basically the key to getting through many of the areas is just making sure that you keep your supplies well-stocked and preparing yourself well for the new area(s) you are about to enter. If you finish an area, then return to town to restock your supplies, if necessary, before moving on.
As for save spots, there are various places you're able to save in the game such as: the worldmap, the auroriums, journals, god(ess) statues, and the colored orbs (or the 'lightposts'), just to name a few.
The area you travel in in this game is just a small part of the Under Realm. I'm not sure how far you've gotten in the game so far, but I don't want to spoil it too much for you.

Again, thanks for playing the game, and I hope you can stick it out to the end to experience the MX story in full! :)
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