Asguaard-Reflections after playing the game

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Total votes : 4

Asguaard-Reflections after playing the game

Postby over_cloud9 » Tue Dec 08, 2009 5:48 pm

:wel: Welcome to the reviews of Asguaard!

Updated:20th Feb'10:After completing the game,I felt like I lived for a century!This is the longest game I've played with an in depth story presented intuitively.I guess the length of the main quest led Indinera to exclude side quests from the game which is,well, a refreshing change.So far all of his games have been different from each other and I like the way he tries to make his games different and doesn't follow the usual same kind pattern that most developers follow.
Coming back to the game,the very start of the game turns on a mood for adventure.You get the feel that something grave is about to happen.The game features a story mode for those who love story-telling and less fighting.Added features like easy mouse control,path finding,object indication (small blue arrows),enemy weakness tracking,egressing to dungeon beginning,telekinesis,etc had been very encouraging to players who hate toiling.However the USP of the game is the skill learning at every town.That is something quite unique and makes you continue in the game to find more.Though I personally don't like random encounters,still that annoying part is being taken care of by the instant attack on enemy appearance skill (eye of the tiger) and the ability to choose the encounter rates separately.and the best part is that it doesn't require to level up,you automatically reach the necessary level to face the bosses while exploring the dungeons.
Ah the dungeons...those who hate exploring may get lost easily as the dungeons are huge and interlinked.Thanks to the available maps though and the path finding skill that saves your face at the end of the day.Additional extras like choosing your main character's name,150 Hidden and magical rooms filled with goodies,runes and shrines,shortcut crystal to travel major towns,flying balloon for easier exploration all over the map,choosing the weapons for your character were a welcome addition.The story is compelling and will make you stick to it throughout the stretch unless you are tired fighting on your way.Overall,the game is a nice engagement in your leisure time.

P.S:If you came to read the review from Over Cloud 9's game information page,then you can click here to go back.Or sign up for free to share your reviews on this game.Enjoy!
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Re: Submit your game review

Postby bobbydaz » Fri Dec 18, 2009 1:32 pm

Review for Asguaard

Brilliant, this just edges out Laxius Force 1 @ 2 in my opinion. The humour, strong narrative, excellent visuals and animations, great music, intuitive mouse control, and awesome skill system which I would like to see utilised again. I found Asguaard very addictive and compelling to play. I have gotten into a nice rhythm with finding secret/magical rooms (I found 120/150) and dont find it a chore anymore. I loved the botanical skill and the accompanying sounds when you found something, there were so many things to discover and lots of surprises (loved all the relics also, found 13). Also with Story mode by levelling up (made it to Level 70) battles were a breeze and this took out a lot of the frustration for me.
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Re: Asguaard-Reflections after playing the game

Postby rifle100 » Tue Jan 05, 2010 12:42 pm

i have even played asguaard and it was really brilliant [cla] except the ending it was really emotional! :cry: :cry: :cry:
Live life king size!!!


A man who dares to waste one hour of time has not discovered the value of life. - Charles Darwin

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Re: Asguaard-Reflections after playing the game

Postby eternaledensnoah » Tue Jan 05, 2010 7:48 pm

Asguaard was great in my opinion.Unfortunately there were only four characters.It was a big one game.Not like Indy's all games.
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Re: Asguaard-Reflections after playing the game

Postby D-Squall » Thu Mar 11, 2010 10:06 am

Asguaard is really a good game and fun of play.
There's may monster to fight with cool magics spells and great weapons to buy against them.
There's a original new features that is the skills, like Telekynesis to take items out of reach and botanist to
extract potions and powders from plants.
And the stunning new world to explore with enormous dungenos like caves, castles with huge spiders to find magical rooms with lots of items and spheres to high up atributes like HP,strenght and MP.
This game has the biggest worlds maps of Aldorlea, with a lot of regions and a new feature, secret rooms on worlds maps.
The characters doesn't show to make something of big importance on the game, but on the last scene of the game one of the characters really surprise us. :razz: :o XD :bravo:

The only bad thing of this game is almost everthing you do is looting the places with a enormous variety of repetitive itens. :(
"Right and wrong are not what separate us and our enemies. It's our different standpoints, our perspectives that separate us." - Squall, FFVIII!
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Re: Asguaard-Reflections after playing the game

Postby over_cloud9 » Thu Mar 11, 2010 8:05 pm

D-Squall wrote:There's a original new features that is the skills, like Telekynesis to take items out of reach and botanist to
extract potions and powders from plants.

You forgot the botanist skill in LF1 :ahaha: :razz:

The only bad thing of this game is almost everthing you do is looting the places with a enormous variety of repetitive itens. :(

Indy tried to input so many interesting features in the game,that he overlooked this aspect I guess.But it's a great game anyway :tu:
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Re: Asguaard-Reflections after playing the game

Postby D-Squall » Thu Mar 11, 2010 8:37 pm

over_cloud9 wrote:
D-Squall wrote:There's a original new features that is the skills, like Telekynesis to take items out of reach and botanist to
extract potions and powders from plants.

You forgot the botanist skill in LF1 :ahaha: :razz:


Yeah but in LF1 you can't use botanist in all the places you go ;) :)
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Re: Asguaard-Reflections after playing the game

Postby over_cloud9 » Thu Mar 11, 2010 8:45 pm

Yes botanist abilities were limited to Sarah's home place(forgot the name of the snowy place in chapter 3).
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Re: Asguaard-Reflections after playing the game

Postby D-Squall » Thu Mar 11, 2010 9:25 pm

over_cloud9 wrote:Yes botanist abilities were limited to Sarah's home place(forgot the name of the snowy place in chapter 3).

Mt. Zulle ;)
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